The actor follows the script. You build the stage.

Stagehand is a reverse platformer. The actor's moves are locked: run at 0.0s, jump at 2.3s, turn at 4.0s. You can't touch them. Instead you place set pieces anywhere on the stage, even in mid-air, so the take ends at the exit.

Every prop changes what the same cue does. A bumper turns the actor around, so every later "run" goes the other way. A jump right after a spring bounce becomes a mega jump. Honey turns a jump into a wall jump. A flip pad makes the ceiling the floor.

  • 40 scenes across 13 acts, each act built around one new prop
  • Springs, fans, conveyors, ice, rotten planks, glass, stage doors, honey, flip pads, cue lights and understudies
  • 3 roses per scene: finishing is usually easy, collecting all three takes a combo
  • Failed takes leave a ghost trail so you can see exactly where the script went wrong

Controls: click a set piece, click the stage to place it, click a placed piece to take it back. F mirrors, Space plays or cuts.

Stagehand was designed and built with AI. If you make games with AI too, aigamedev.ai has free tutorials, skills and tools for it, including a guide to level design with AI.

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