Stagehand
The actor follows the script. You build the stage.
Stagehand is a reverse platformer. The actor's moves are locked: run at 0.0s, jump at 2.3s, turn at 4.0s. You can't touch them. Instead you place set pieces anywhere on the stage, even in mid-air, so the take ends at the exit.
Every prop changes what the same cue does. A bumper turns the actor around, so every later "run" goes the other way. A jump right after a spring bounce becomes a mega jump. Honey turns a jump into a wall jump. A flip pad makes the ceiling the floor.
- 40 scenes across 13 acts, each act built around one new prop
- Springs, fans, conveyors, ice, rotten planks, glass, stage doors, honey, flip pads, cue lights and understudies
- 3 roses per scene: finishing is usually easy, collecting all three takes a combo
- Failed takes leave a ghost trail so you can see exactly where the script went wrong
Controls: click a set piece, click the stage to place it, click a placed piece to take it back. F mirrors, Space plays or cuts.
Stagehand was designed and built with AI. If you make games with AI too, aigamedev.ai has free tutorials, skills and tools for it, including a guide to level design with AI.
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | REDES01 |
| Genre | Puzzle |
| Tags | 2D, Level Editor, Minimalist, Physics, Puzzle-Platformer, Short, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Text |



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